Super Dungeon Maker
Questions about Super Dungeon Maker: building dungeons, bosses, triggers, uploads and save files.
One possible reason is the proximity of the rooms to each other. If the rooms are too close, the game might interpret them as a single room, which could interfere with the triggers. To test your triggers effectively, consider starting the game from a different room and walking into the target room. This approach will help you determine if the triggers are functioning as intended.
Each local dungeon consists of two separate files: a screenshot and a dungeon file. Both files can be found in the same directory: Windows: C:\Users\USERNAME\AppData\LocalLow\FIRECHICK\SuperDungeonMaker\LocalDungeons\ macOS: ~/Library/Application Support/FIRECHICK/SuperDungeonMaker/LocalDungeons/ The files have the same name, with the dungeon file having the suffix "_dungeon.dgn" and the screenshot file having the suffix "_preview.png".
While conceptualizing the universe of SDM, we pondered over the plausible reasons for someone to construct a dungeon. Birds, with their phenomenal nest-building skills in real life, popped up as an intriguing premise. This set the ball rolling for us and became the foundation for SDM's world where birds evolved to craft elaborate dungeons to safeguard their cherished eggs. Chickens, in particular, rose to the occasion. Despite not being recognized for building the most advanced or innovative nests, they dedicated themselves to the craft of dungeon building. Their objective was clear - to create the most challenging dungeons to shield their eggs. This versatility allows chickens to construct various dungeons across diverse settings! Moreover, there's an ongoing belief that their ancestors used to erect dungeons for other malicious overlords as trials for heroes to overcome. And no, this is certainly not a homage to Cuckoos. 😉
Every boss operates through a three-phase system, which is activated based on the remaining health points of the boss. As each new phase commences, you can trigger a variety of events such as spawning additional enemies or opening a door. This is made possible through our trigger channel system.
Uploading dungeons on the Nintendo Switch version of Super Dungeon Maker can sometimes present issues. Here are some steps to troubleshoot the problem: 1. Always ensure that you've played, finished, and saved your creation before attempting to upload it. This can help prevent any uploading errors. 2. If you have multiple accounts on your Nintendo Switch, it's important that your main account accepts the terms & services of mod.io, our modding platform. Be sure to do this prior to uploading your dungeon. 3. After you've saved your progress, try restarting the game and then hitting upload again. We understand that this can be a frustrating experience and we're continually working on improvements to make this process smoother.
A useful hint to remember is that the thumbnail utilized is the screen displayed when you hit the 'save' button during the building process. For a visual guide, we have a helpful 'How-To' video available. You can check it out here.
Absolutely! Regardless of whether you design your dungeons on Steam or the Switch, they will be accessible across both platforms. This means you're not just limited to your primary platform; you can also enjoy playing all dungeons created by the Super Dungeon Maker community, no matter where they originated.
Indeed, we're aware of this issue. Unfortunately, our fill tool has a known bug which can result in invisible walls or broken textures. We highly recommend using this tool with caution while we work on fixing this problem. We appreciate your understanding and patience.
While we absolutely adore the concept of user-created sprites, implementing this feature presents certain challenges. One of the main concerns is potential copyright issues, which would necessitate heavy moderation on our part. Moreover, creating a sprite editor without the sharing option would require a significant amount of developer resources. Given these factors, it isn't an easy or quick feature to implement, and we need to carefully consider its feasibility. We appreciate your understanding as we aim to maintain a balanced and fair gaming environment.
Currently, there's no set limitation on the size of a dungeon you can construct. However, be aware that if you build an exceedingly large single room, it can result in significant lag. Additionally, a glitch with stairs might occur, necessitating a return up or down. These issues seem less prevalent when building smaller, yet numerous rooms. So, when it comes to building your vast dungeon, approach it with caution! :)
